Mapping and Exploration in old school Adventure Games
(via Gaming Made Me: Colossal Cave Adventure | Rock, Paper, Shotgun)
(via Gaming Made Me: Colossal Cave Adventure | Rock, Paper, Shotgun)
30 Days of Gaming
A translation of gaming memories and themes important to the artist into the timeless format of midcentury lit paperbacks. (via Wilderness As A Girl)
An outstanding visual article on the deep mythos of gaming (retro and futro) by Superbrothers, artisans behind Swords and Sworcery #sworcery … - (via Less Talk More Rock- Boing Boing)
“Invaders are friendly expressions of numerical magnitude. Using only 15 bits, a mirror, and a little patience, we can render 32,768 unique instances of them.” - (via Complexification | Gallery of Computation)
“bOING bOING’s interview with William Gibson ran in bOING bOING #12 (cover at left) and was published in 1993 or 1994. In the interview, Gibson was asked if he thought the technology he’d envisioned in the 1980s would soon manifest itself in the real world. He said, “I don’t think we’re going to see anything too drastic happening culturally around computers until the user-interface evolves to the point where it’s easy to use. I mean when you say ‘hey, I do a lot of e-mail’ or ‘hey, I hang out on the Internet’ — the reason that has a kind of elite buzz to it, is that the learning curve is still too steep.” (via Features - Boing Boing)