Mapping and Exploration in old school Adventure Games

(via Gaming Made Me: Colossal Cave Adventure | Rock, Paper, Shotgun)

Mapping and Exploration in old school Adventure Games

(via Gaming Made Me: Colossal Cave Adventure | Rock, Paper, Shotgun)

Sword & Sworcery, one of the greatest iPad (or iPhone) experiences there is for pensive gamers, is on sale today for the summer Solstice.  Highest recommendation.

(via s:s&s ep - NEWS)
Core Memory at Mark Richards Photography
The official photo gallery for the below-mentioned ‘Core Memory’ project and book from 2007.  If you look closely, what appears in this shot to be steampunk hardware is more likely a prototype NASA computing module… (via MARK RICHARDS)

Core Memory at Mark Richards Photography

The official photo gallery for the below-mentioned ‘Core Memory’ project and book from 2007. If you look closely, what appears in this shot to be steampunk hardware is more likely a prototype NASA computing module… (via MARK RICHARDS)
Core Memory: Vintage Computers as Art and Design
This book is from 2007, but has made it’s way up on my book wishlist.  This photo gallery from Time is a good taste.   (via Core Memory: Photographs of Vintage Computers - Photo Essays - TIME)

Core Memory: Vintage Computers as Art and Design

This book is from 2007, but has made it’s way up on my book wishlist. This photo gallery from Time is a good taste. (via Core Memory: Photographs of Vintage Computers - Photo Essays - TIME)
30 Days of Gaming
A translation of gaming memories and themes important to the artist into the timeless format of midcentury lit paperbacks. (via Wilderness As A Girl)

30 Days of Gaming


A translation of gaming memories and themes important to the artist into the timeless format of midcentury lit paperbacks. (via Wilderness As A Girl)
"Elf, Needs Food, Badly."
it8bit:

Undead Link  - by Will Davies

"Elf, Needs Food, Badly."

it8bit:

Undead Link  - by Will Davies

(Source: it8bit)

"IT IS DANGEROUS TO GO ALONE.  HERE TAKE THIS." - Less Talk More Rock: the Native Language of Video Games is Neither Spoken nor Written.
An outstanding visual article on the deep mythos of gaming (retro and futro) by Superbrothers, artisans behind Swords and Sworcery #sworcery … - (via Less Talk More Rock- Boing Boing)

"IT IS DANGEROUS TO GO ALONE. HERE TAKE THIS." - Less Talk More Rock: the Native Language of Video Games is Neither Spoken nor Written.

An outstanding visual article on the deep mythos of gaming (retro and futro) by Superbrothers, artisans behind Swords and Sworcery #sworcery … - (via Less Talk More Rock- Boing Boing)

Complexification: Pixel Invaders
"Invaders are friendly expressions of numerical magnitude. Using only 15 bits, a mirror, and a little patience, we can render 32,768 unique instances of them." - (via Complexification | Gallery of Computation)

Complexification: Pixel Invaders

"Invaders are friendly expressions of numerical magnitude. Using only 15 bits, a mirror, and a little patience, we can render 32,768 unique instances of them." - (via Complexification | Gallery of Computation)

bOING-bOING: History of the Future (1989-1997)
"bOING bOING’s interview with William Gibson ran in bOING bOING #12 (cover at left) and was published in 1993 or 1994. In the interview, Gibson was asked if he thought the technology he’d envisioned in the 1980s would soon manifest itself in the real world. He said, "I don’t think we’re going to see anything too drastic happening culturally around computers until the user-interface evolves to the point where it’s easy to use. I mean when you say ‘hey, I do a lot of e-mail’ or ‘hey, I hang out on the Internet’ — the reason that has a kind of elite buzz to it, is that the learning curve is still too steep."  (via Features - Boing Boing)

bOING-bOING: History of the Future (1989-1997)

"bOING bOING’s interview with William Gibson ran in bOING bOING #12 (cover at left) and was published in 1993 or 1994. In the interview, Gibson was asked if he thought the technology he’d envisioned in the 1980s would soon manifest itself in the real world. He said, "I don’t think we’re going to see anything too drastic happening culturally around computers until the user-interface evolves to the point where it’s easy to use. I mean when you say ‘hey, I do a lot of e-mail’ or ‘hey, I hang out on the Internet’ — the reason that has a kind of elite buzz to it, is that the learning curve is still too steep." (via Features - Boing Boing)